League of Legends Classic Items Guide - Complete S3 Item Reference

The League of Legends Classic item system explained: starter items, the offensive and defensive shelves, gold-generation and support items, wards and consumables β€” plus every removed item that's back, from Deathfire Grasp to Heart of Gold.

Last updated: 8/12/2026

Quick Answer: League of Legends Classic runs the Season 3-era item system, over 140 items on the mode's confirmed list. Four things differ from modern League: no mythics, gold-generation items (Philosopher's Stone, Heart of Gold), bought vision (Stealth Wards, Vision Wards, Sightstone, Oracle's Elixir), and jungle items built from Hunter's Machete through Spirit Stones or Wriggle's Lantern. On top of that sits a shelf of removed-from-modern-League actives headlined by Deathfire Grasp. This page is the system reference organized by shelf; for what to buy on your champion, see the builds guide.

Version note: Current as of patch 26.16 (August 12, 2026); item bugfixes below come from Riot's official 26.16 patch notes. Item availability is checked against the official League of Legends Wiki's League Classic item list; quoted numbers are the wiki's archived historical values, patch-labeled inline, and removal context comes from the same wiki's item pages. Riot may tune values inside Classic. Where no era-accurate number could be pinned to a source, the item is described without one.

What Patch 26.16 Fixed (Read This Before Rebuying)

Classic's first patch shipped no item rebalances, but it fixed four item bugs that were quietly changing what your build did. If you built around any of these before August 12, your results were not the item's real behavior:

  • Tear of the Goddess was stacking wrong in both directions. It failed to stack from spell casts that cost no mana, and it stacked multiple times from channelled abilities like Corki's Gatling Gun. Both are fixed, so the Tear β†’ Manamune β†’ Muramana line now charges at its intended rate on both kinds of champion.
  • Manamune's Awe passive wasn't granting the attack damage it should have from your mana pool. The whole point of the blue build was under-delivering; it now pays out.
  • Cold Steel wasn't unique. The attack-speed-slowing passive shared by Frozen Heart and Randuin's Omen stacked when it shouldn't. Buying both is now worse than it was last week β€” pick one and take a different resist item second.
  • Trinity Force and Phage were playing their movement-speed sound effect on every proc. Cosmetic, but it was the loudest thing in a lane.

One systems change hits items harder than any of those: champion damage to turrets now converts 20% of Ability Power instead of 40%, while turret health rose about 15% at every tier. Rabadon's-first splitpush plans need rethinking; see the builds guide for the rest of the patch's economy changes.

The old purple Baron Nashor in his pit on the original Summoner's Rift jungle The original Rift, original Baron β€” and around him, the jungle whose camps the old item system was built to farm. (Screenshot: Riot Games / League of Legends, via the official League of Legends Wiki)

Starter Items

  • Doran's Blade / Doran's Ring / Doran's Shield β€” the standard lane starts for AD, AP and defensive openings respectively. Reference point: the late-2013 Doran's Blade (V3.14) was 440 gold for 8 attack damage, 70 health and 3% life steal.
  • Crystalline Flask β€” the era's attrition special: a refillable-on-back charge item that, with potions, defined sustain-heavy lanes.
  • Health Potion / Mana Potion β€” mana potions exist again, so mages should actually buy them.
  • Hunter's Machete β€” the jungle-only start; see the jungle shelf below.
  • Boots of Speed β€” into Berserker's Greaves, Sorcerer's Shoes, Mercury's Treads, Ninja Tabi, Ionian Boots of Lucidity, Boots of Swiftness or Boots of Mobility. The mode grants Homeguard behavior at 15 minutes, moved back from minute zero in patch 26.16.

Offensive Items

The AD shelf assembles from classic components (Long Sword, Pickaxe, B.F. Sword, Dagger, Cloak of Agility, Brawler's Gloves, Vampiric Scepter, Recurve Bow, Zeal, Phage, Sheen, Stinger, Tiamat, Executioner's Calling):

  • Crit line: Infinity Edge as the anchor, with Phantom Dancer and Statikk Shiv, the S3 addition whose charge-lightning waveclear defined the era's ADC midgame.
  • Sustain and stacking: Bloodthirster in its stacking form. The late-S3 archive (V3.14) lists 3,200 gold, 70 attack damage, 12% life steal, with the era's kill-stacking passive that grows on kills and resets on death.
  • Armor answers: Last Whisper, The Black Cleaver, and The Brutalizer, the mid-tier efficiency buy modern League deleted.
  • Fighter tools: Trinity Force (old version), Frozen Mallet, Guinsoo's Rageblade (old version), Wit's End, Malady, Blade of the Ruined King, Ravenous Hydra, Maw of Malmortius, Hexdrinker, Atma's Impaler, Zephyr, Youmuu's Ghostblade, Mercurial Scimitar.
  • Mana-scaling: Tear of the Goddess into Manamune β†’ Muramana, and Iceborn Gauntlet β€” the complete S3 "blue build" spine.
  • AP shelf: Rabadon's Deathcap at the top, routed through Needlessly Large Rod, Blasting Wand, Amplifying Tome, Fiendish Codex and Haunting Guise. The era's finishers include Zhonya's Hourglass (via Seeker's Armguard), Void Staff, Lich Bane, Rylai's Crystal Scepter, Liandry's Torment (an S3 addition), Morellonomicon, Rod of Ages (via Catalyst the Protector), Archangel's Staff β†’ Seraph's Embrace, Hextech Revolver β†’ Hextech Gunblade, Will of the Ancients, and the headline act, Deathfire Grasp (full detail in the removed-items section).
  • Snowball items: Mejai's Soulstealer, Sword of the Occult and old Leviathan are all on the list β€” the full glass-stacking trio, for the brave.

Defensive Items

Built from Cloth Armor, Ruby Crystal, Giant's Belt, Null-Magic Mantle, Negatron Cloak, Chain Vest-era components (Glacial Shroud, Warden's Mail, Kindlegem):

  • Armor: Thornmail, Randuin's Omen, Frozen Heart, Sunfire Cape, Guardian Angel.
  • Magic resist: Banshee's Veil (old spell-shield version), Spirit Visage, Quicksilver Sash, Maw of Malmortius, and Force of Nature, the Season 1–2 regen-and-speed MR item that predates even the S3 shop.
  • Health stacking: Warmog's Armor, from the era where Warmog's-plus-resists was the tank identity. Atma's Impaler still exists to convert that health into damage, for the nostalgic.
  • Hybrid utility: Iceborn Gauntlet, Frozen Mallet, and Zhonya's Hourglass on the AP side.

Support & Utility Items (the Gold-Gen Economy)

The shelf that defines the S3 support role: passive gold income plus auras plus actives.

  • Philosopher's Stone β€” the sustain-support start. Final pre-removal state (wiki archive): 700 gold for 7 health regen and 9 mana regen per 5 seconds, plus a Transmute passive of 5 gold per 10 seconds. Its upgrade tree on the mode's list: Shurelya's Reverie, Mikael's Crucible, Ohmwrecker, Eleisa's Miracle.
  • Heart of Gold β€” 825 gold for +200 health and 5 gold per 10 seconds (final historical state). Riot removed it from the live game in the Season 3 preseason precisely because it was too efficient on non-supports, and Riot's own Classic launch material names it among the returning legacy items. Builds toward Randuin's Omen and Locket of the Iron Solari.
  • Kage's Lucky Pick / Avarice Blade β€” the AP and crit gold-gen starts, feeding Twin Shadows and the Youmuu's/Statikk lines respectively.
  • Auras and team actives: Aegis of the Legion β†’ Runic Bulwark (the S3 MR aura everyone remembers), Locket of the Iron Solari, Shurelya's Reverie, Zeke's Herald, Will of the Ancients, Banner of Command, Emblem of Valor, Mikael's Crucible, Twin Shadows, Shard of True Ice, plus deep-cut Season 1–2 relics: Innervating Locket, Soul Shroud, Ionic Spark and Mana Manipulator.
  • Oddities: Shushei's Mana Jug and the Total Biscuit of Rejuvenation are on the list, trivia items with real histories.

Jungle Items

  • Hunter's Machete into Madred's Razors, then either Wriggle's Lantern (sustain, a free timed ward, and the Feral Flare upgrade path for farm-scaling junglers) or Spirit Stone into its three S3 spirits: Spirit of the Ancient Golem (tank), Spirit of the Elder Lizard (AD), Spirit of the Spectral Wraith (AP).
  • Madred's Bloodrazor β€” the pre-S3 max-health-shredding on-hit item, also back from the deeper archive.

Consumables & Wards

Vision is an economy in this mode, not a free trinket:

  • Stealth Ward β€” the standard sight ward, purchasable by everyone. Vision Ward β€” reveals stealth and enemy wards; the counter-vision tool.
  • Sightstone / Ruby Sightstone β€” refillable ward charges. The S3-patch Sightstone (V3.01 archive) cost 950 gold total with 180 health. This is the support's vision engine.
  • Oracle's Elixir β€” sweeping on a champion, with the era's rule that it persists until death. Buy it on a lead and protect the carrier.
  • Elixirs β€” of Fortitude, Brilliance and Agility: the pre-Baron stat chugs, and a genuine late-game gold sink when your slots are full.

Removed Items: Classic vs. Modern LoL

The nostalgia shelf, and the reason many lapsed players are queueing. Every item below is confirmed on the mode's list and absent from modern Summoner's Rift.

ItemWhat it wasWhy it's remembered
Deathfire Grasp3,100g, 120 AP, 10% CDR; active: 15% of target's max health in magic damage + 20% magic amp for 4s (V3.02 archive)The assassin's execute button; removed from live in 2015 because "press DFG, then combo" decided fights before they happened
Heart of Gold825g, +200 health, 5 gold/10sThe tanky gold-gen start, cut in the S3 preseason for being efficient on everyone
Philosopher's Stone700g, regen + 5 gold/10sThe support economy in one item; later renamed and reshaped out of existence
Force of NatureHigh MR, movement speed, big health regenThe Season 1–2 anti-mage cornerstone
Wriggle's Lantern / Feral FlareJungle sustain + free ward / its farm-scaling evolutionThe S3–S4 jungle carry fantasy
Madred's BloodrazorOn-hit % max-health magic damageThe original tank-shredder
Sword of the DivineAttack-speed burst activeThe crit-assassination meme machine
ZephyrAD/AS/tenacity in one slotThe stat-stick that let carries drop Mercury's Treads
The BrutalizerCheap AD/CDR/armor pen mid-tierEveryone's favorite 1,337-gold power spike
Innervating Locket / Soul Shroud / Ionic Spark / Mana ManipulatorSeason 1–2 aura and utility relicsDeep-archive proof the mode blends more than just S3
Sword of the Occult / LeviathanAD and health kill-stacking snowballsMejai's siblings; int-item royalty
Atma's ImpalerConverted max health to ADHalf of the fabled Warmog's-Atma's build
Shard of True Ice / Twin Shadows / Ohmwrecker / Eleisa's MiracleGold-gen upgrades and utility activesThe S3 support shelf's stranger corners

One practical note: the wiki's Classic list runs past 140 items and this page groups them rather than cataloging every one. If an obscure favorite isn't named above, check the mode's shop before assuming it's absent. For how these shelves assemble into builds per role, head to the builds guide; for who carries them best, the tier list.


One Hit Kill Guides' League Classic coverage was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.