Rock Bottom Achievements Guide: All 16 Achievements & Fast 100% Route

Every Rock Bottom achievement with global unlock rates, which ones need attention, and how players 100% the game in a single 3.5-4 hour run.

Last updated: 8/5/2026

Quick Answer: 13 of the 16 achievements arrive on their own if you finish the game and buy upgrades as you go. Three need deliberate effort: Best Friends (the hidden crab, rarest in the game at ~8%), Fully Loaded (max the entire skill tree), and Stone Tycoon (10,000,000 stone, which asks you to keep mining bulk rock late game). Everything fits in one 3.5-4 hour run.

Version note: Launch build (July 2026, patch v1.0.1). Global unlock percentages captured from Steam on July 15, 2026 β€” day-2 numbers skew toward dedicated players and will drift down, but the relative difficulty ordering holds. Strategy notes come from launch-week forum reports and reviews, linked inline.

All 16 Achievements

AchievementRequirementGlobal %Type
Bar NoneSmelt your first ore into a bar98.7%Story/auto
In Too DeepTake the elevator down for the first time97.9%Story/auto
Rookie MinerReach player level 1093.0%Auto
Seasoned DiggerReach player level 2081.1%Auto
High RollerSpend 100 tokens total at the Token Altar77.2%Light attention
Crystal ClearClear Crystal Caverns and unlock Orc Base II62.3%Progression
Alloy ThereForge your first alloy bar at the Foundry54.4%Progression
Into the FireDescend to the Molten Core52.8%Progression
Human DrillMine 10,000 blocks45.7%Volume
Stone TycoonObtain 10,000,000 stone35.5%Volume
Embrace the VoidReach the Void Caverns31.1%Progression
Production LineSmelt 100,000 bars28.9%Volume
Rock BottomReach the deepest layer27.7%Progression
Light at the BottomComplete the story21.4%Progression
Fully LoadedMax out every skill-tree node19.0%Deliberate
Best FriendsBefriend the crab8.3%Hidden

The Auto Pile: Just Play

Bar None, In Too Deep, Rookie Miner, Seasoned Digger, and the progression chain (Crystal Clear β†’ Alloy There β†’ Into the Fire β†’ Embrace the Void β†’ Rock Bottom β†’ Light at the Bottom) all land if you follow the chunk objectives down through the layers and finish the story. The unlock percentages read as a clean funnel of how far people got.

If a progression step won't trigger, check your patch version. The worst offender, chunk counters refusing to complete, was fixed in patch v1.0.1 (July 16). If it persists on an older save, see Bugs & Fixes.

One quirk runs the other way: Crystal Clear pops the moment you first exit Crystal Caverns, before you've finished the crystal chunks and crafted the crystal pickaxe. Harmless β€” you get a free early unlock. Not addressed in v1.0.1.

The Volume Three: Mine Ugly, Smelt Everything

Human Drill (10,000 blocks) happens on its own if you mine terrain rather than only chasing markers.

Stone Tycoon (10,000,000 stone) is the one volume achievement you can reach the endgame without. Don't grind it early. Late-game pickaxe power turns old layers into confetti, so a short bulk-mining session in earlier biomes after your upgrades snowball clears the counter fast. Save it for the victory lap.

Late-game Rock Bottom: chain lightning tearing through a lava layer with resource counters in the millions The volume achievements stop being work once you look like this β€” endgame power turns old layers into confetti. (Screenshot: Logan Games)

Production Line (100,000 bars) wants your smelter running continuously. Feed it everything you mine. Bars are the upgrade currency anyway, so this mostly tracks natural play with a top-up at the end.

High Roller: Spend, Don't Hoard

Spend 100 tokens total at the Token Altar. This overlaps with good play β€” the treasure finder perk and the gold pickaxe are both token purchases you want anyway (see the Beginner Guide). The only way to miss it is hoarding tokens for no reason. The crab hands you 10 tokens for free.

Fully Loaded: Max the Skill Tree

Rock Bottom's sprawling skill tree with dozens of nodes, showing the maxed Static Charge node Fully Loaded means every node in this web at max β€” including the corners that don't change how the game feels. (Screenshot: Logan Games)

Treat maxing the skill tree as a checklist item, not a power goal. Endgame players report the final nodes barely change how the game feels β€” "the upgrades barely feel any more powerful after you reach the final level," as one launch review put it β€” and there's no post-story content to use a maxed tree on.

That's why the last hour of a 100% run is bulk-mining old layers: it feeds Stone Tycoon and Production Line while you buy out the remaining nodes. Players who chase all three in one cleanup session finish at around 3.5-4 hours total.

Best Friends: The Crab (Rarest, ~8%)

The only genuinely hidden achievement. The crab lives in a small cave beneath Orc Base 1, under the cage/elevator area. Drop off the cliff, dash left mid-fall to slip into the crevice, then press E next to the crab. It pays 10 tokens plus the achievement.

It's rare because reaching it requires the dash, and a surprising number of players finish the game without learning the dash exists. Step-by-step directions: Crab Location guide.

Suggested 100% Route (One Run, ~4 Hours)

  1. Play normally. Smelt continuously and follow chunk objectives down.
  2. Buy the treasure finder perk early and spend tokens freely. High Roller resolves itself.
  3. Detour at Orc Base 1 for the crab. Cheapest time to do it, and the 10 tokens help early.
  4. Finish the story for Light at the Bottom.
  5. Take the victory lap: return to old layers with endgame power, bulk-mine for Stone Tycoon and Human Drill, keep the smelter fed for Production Line, and pour the proceeds into the remaining skill-tree nodes for Fully Loaded.

FAQ

Can I get everything in one playthrough? Yes. Nothing is missable, the elevator lets you revisit every area, and one player finished 16/16 in about 3.5 hours.

Is anything bugged? Crystal Clear still unlocks early on v1.0.1, which costs you nothing. The chunk-counter bug that could stall achievement progression was fixed in v1.0.1. Details in Bugs & Fixes.

Is Fully Loaded worth it if I don't care about 100%? No. The endgame nodes are for the checkmark, not the power.